


Set the language in the firmware, LANG as follows: May produce better or worse frame rates depending on hardware.ġ = internal desmume software rasterizer (default)Ģ = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume -help) Use software colour conversion during OpenGL screen rendering. Intensity of fadeout for scanlines filter (corner) (default 4)Įnable the ARM9 GDB stub on the given portĮnable the ARM7 GDB stub on the given portĮnables using OpenGL for screen rendering Intensity of fadeout for scanlines filter (edge) (default 2) In the future, other optimizations will require higher numbers of cores (optimizations for quad-core are planned, but it won't be too impressive) Presently, any system with more than one core (this may inadvertantly include singlecore systems with hyperthreading, but I can't test it) will operate with somewhat reduced OSD functionality, with lower quality and no asynchronous composition. Overrides the emulator's autodetection for number of processors. Set to 1 to enable the emulation of SWI via the provided bios files, which I hope you have provided with the above options. Specifies a path to an arm7 bios which will be used Specifies a path to an arm9 bios which will be used Requests cflash in gbaslot with filesystem rooted at this path Requests cflash in gbaslot with fat image at this path Indicates that emulation should start paused
Desmume linux movie#
Specifies a path to a new dsm format movie The commandline arguments for these platforms are described here: We are trying slowly to move over to a common command line handling engine.

The GTK+ and windows ports share common command line arguments.
Desmume linux manuals#
Therefore, the decision was made to create separate manuals for each port as well: when a specific port is changed, only the manual for that specific port needs to be altered.ĭeSmuME Manual for the Linux command line portĭeSmuME Manual for the Macintosh port DeSmuME Common command line arguments As a consequence, some behaviours and menu structures are different in each port. Conversely, some ports are far behind some others. As a consequence, some ports are able to move well ahead of the others. Better check there also.ĭeSmuME places responsibility on the developers of each port to expose emulation features in a way that is tuned to the needs of that platform. You may oftentimes find more up to date information in the faq.
