qertshelf.blogg.se

Dnd 3.5 tiny player character races
Dnd 3.5 tiny player character races







dnd 3.5 tiny player character races

The skill bonuses are decent and the Innate Spellcasting is nice, but Strongly consider the Drow or the Drow Half-Elf if you High Elf PHB: More cantrips never hurt, but the Sorcerer already gets more cantrips.Eladrin (Variant) DMG: Similar to the standard Eladrin, but you give up the cool rider effectįor four weapon proficiencies which you won’t use.The rider effects on the teleportation areĬharisma-based, too, which is perfect for the Sorcerer.

DND 3.5 TINY PLAYER CHARACTER RACES FREE

  • Eladrin MToF: Free teleportation on a short rest means that you don’t need to spend one.
  • The only problem is Sunlight Sensitivity.
  • Drow PHB: The innate spellcasting is great and it’s Charisma-based so it will.
  • Subrace provides an additional +1), Darkvision, one skill (which you should Invest enough in Constitution to make the extra breath weapons reliable, Short, and the additional breath weapon types don’t solve that problem. Metallic: The 15-foot range is dangerously Gem Flight is a good way to get temporary flight without learning toĬast Fly, but you may still want other ways to fly like Polymorph when you Metallic, so resistance to a damage type not covered by Absorb Elements is You can learnĪbsorb Elements to handle the common damage types available to Chromatic and Is a problem for the Sorcerer, but everything else is great. Gem: The short range on the breath weapon You may still want Absorb Elements, though. Resistance is always welcome, and Chromatic Warding will protect your tiny Though you can learn to cast Dragon’s Breath, which is more powerful. It a nice complement to the Sorcerer’s limited number of spells known even Replacement for a low-cost AOE damage option like Burning Hands, which makes Darkvision saves you a spell, Gnomish Magic Resistance protects you on some saves (sorcerers have poor Int/Wis saves), and the innate spellcasting is occasionally useful. Is neat but if you want it that badly you could always learn to cast Disguiseĭon’t expect to get much out of Svirfneblin Camouflage, but otherwise the Deep Gnome’s traits are nice. Standard Half-Elf, you give up quite a bit to get Shapechanger. Made mostly irrelevant by the ability to cast Disguise Self. Lined up well with the Sorcerer’s needs, but their signature trait is still Origin rule does little to improve the Changeling since their traits already Great in an intrigue campaign, but mostly defined by the two skills and you can get those from many other races. Interesting traits are tied up in Strength. Long-Limbed is a trap it won’t work with Booming Blade or with Require attacks become less common and Surprise Attack will gradually fall out

    dnd 3.5 tiny player character races

    Surprise Attack works with spells which makeĪttacks like Chromatic Orb, which makes single-target spell attacks a veryĮffective option in early in a fight. Otherwise, the Bugbear is unremarkable.ĭarkvision, and one skill. If you can act before your target, SurpriseĪttack will fully double your damage from Scorching Ray. Bugbearįun if you want to start every combat with Scorching Ray.

    dnd 3.5 tiny player character races

    You can also use Twinned Spell with Levitate, which is hilariously effective. The Air Genasi’s spells are all available to the Sorcerer, but on a class which is so strictly limited by its tiny number of spells known, the innate spellcasting is a huge benefit. You might also look or skills from your race so that you can expand beyond Face skills which most sorcerers default to due to their high Charisma.Īfter reading this handbook, I encourage you to read our Not only does it save you a spell known, but it also doesn’t require Concentration. Since sorcerers generally shouldn’t be in melee, flight is a huge asset. It’s harder for the Sorcerer to carry around Absorb Elements and Shield than it is for the Wizard, so damage resistances, AC bonuses or natural armor to replace Mage Armor, and other options like temporary hit points can all be helpful. Racial traits which improve your durability to compensate for your d6 hit dice and lack of armor are both great choices. For most casters you’ll get more use out of spells from other spell lists, but for the Sorcerer you’ll do fine with anything useful enough to cast. Innate Spellcasting to compensate for the Sorcerer’s small pool of spells known can go a long way, especially for post-Tasha’s races which allow you to re-cast your innate spells using spell slots, effectively giving you additional spells known. Dexterity and Constitution can be great since you don’t get armor proficiency, but if you have at least a +1 to Charisma you’ll do fine. Sorcerers are a SAD caster class, so Charisma bonuses are absolutely essential and anything else is secondary.









    Dnd 3.5 tiny player character races