

The skill bonuses are decent and the Innate Spellcasting is nice, but Strongly consider the Drow or the Drow Half-Elf if you High Elf PHB: More cantrips never hurt, but the Sorcerer already gets more cantrips.Eladrin (Variant) DMG: Similar to the standard Eladrin, but you give up the cool rider effectįor four weapon proficiencies which you won’t use.The rider effects on the teleportation areĬharisma-based, too, which is perfect for the Sorcerer.
DND 3.5 TINY PLAYER CHARACTER RACES FREE

Surprise Attack works with spells which makeĪttacks like Chromatic Orb, which makes single-target spell attacks a veryĮffective option in early in a fight. Otherwise, the Bugbear is unremarkable.ĭarkvision, and one skill. If you can act before your target, SurpriseĪttack will fully double your damage from Scorching Ray. Bugbearįun if you want to start every combat with Scorching Ray.

You can also use Twinned Spell with Levitate, which is hilariously effective. The Air Genasi’s spells are all available to the Sorcerer, but on a class which is so strictly limited by its tiny number of spells known, the innate spellcasting is a huge benefit. You might also look or skills from your race so that you can expand beyond Face skills which most sorcerers default to due to their high Charisma.Īfter reading this handbook, I encourage you to read our Not only does it save you a spell known, but it also doesn’t require Concentration. Since sorcerers generally shouldn’t be in melee, flight is a huge asset. It’s harder for the Sorcerer to carry around Absorb Elements and Shield than it is for the Wizard, so damage resistances, AC bonuses or natural armor to replace Mage Armor, and other options like temporary hit points can all be helpful. Racial traits which improve your durability to compensate for your d6 hit dice and lack of armor are both great choices. For most casters you’ll get more use out of spells from other spell lists, but for the Sorcerer you’ll do fine with anything useful enough to cast. Innate Spellcasting to compensate for the Sorcerer’s small pool of spells known can go a long way, especially for post-Tasha’s races which allow you to re-cast your innate spells using spell slots, effectively giving you additional spells known. Dexterity and Constitution can be great since you don’t get armor proficiency, but if you have at least a +1 to Charisma you’ll do fine. Sorcerers are a SAD caster class, so Charisma bonuses are absolutely essential and anything else is secondary.
